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ICESDCP · Registering as Listener

International Conference on E-Sports and Digital Competitive Platforms

11th Feb – 12th Feb 2027 Changwon, South Korea Standard / Physical Participation
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$200
standard · $200
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Supporting global researchConnect with researchers across 30+ countries

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Terms & Conditions

1. Policy on Cancellations & Refunds:

➤ A full refund is possible only if the cancellation request is submitted at least 70 days before the conference, with formal paperwork completed at least 60 days prior.

➤ If cancellation occurs between 60 and 30 days before the event, partial refunds may be granted based on administrative costs incurred.

➤ If a participant is unable to attend the conference due to personal reasons and cancels within 30 days of the event, the registration fee is non-refundable. However, the paid fee will be retained as a credit, allowing participation in any of EFSTM’s international conferences within one year from the date of registration.

➤ Registrations made less than 30 days before the event are not eligible for refunds, but may be transferred to another EFSTM conference.

➤ If the conference format is changed from in-person to virtual, refunds will not be provided.

➤ A basic cancellation charge of 50 USD will be deducted from all refunds.

➤ Virtual registration refunds are not applicable, but credit will be issued for future conferences.

➤ If the organizer cancels the event, 100% credit will be issued for future conferences within one year. The registrant must provide the next conference details within 6 months.


2. Participation & Registration Requirements:

➤ To attend an EFSTM event, participants must complete the registration process within the stipulated time.

➤ If cancellation occurs between 60 and 30 days before the event, partial refunds may be granted based on administrative costs incurred.

➤ The event schedule, venue, and format are subject to changes at the discretion of the organizers, with prior notice sent via email.

➤ EFSTM is not liable for any financial losses resulting from changes in event details.

➤ Fees paid for registration are strictly non-refundable.

➤ If the primary author cannot participate, a co-author may attend instead, but refunds will not be granted for non-attendance.

➤ Registrations with concessions are not refundable.

➤ Registrants must contact the team for updates after registration. Failure to do so may invalidate registration.

➤ Failure to respond to communications within 15 days or submit the registration form within 7 days will invalidate registration.


3. Submission & Publication Norms:

➤ Researchers submitting papers to EFSTM must ensure their institution or supervisor is aware of their submission.

➤ Each submission is subject to a rigorous peer review before being accepted for presentation.

➤ Only papers linked to a completed registration will be included in conference proceedings.

➤ The submitting author is considered the primary author; EFSTM does not verify individual authorship claims.

➤ If any concerns regarding authorship arise and are validated, the paper will be withdrawn without reconsideration.

➤ Once a paper is removed, it cannot be reintroduced into any EFSTM publication.

➤ All Authors and Co-authors must inform their respective Dept. Head/Principal/Guide about the paper submission.

➤ All papers will undergo review by two internal or external reviewers.

➤ Only registered papers will be published.

➤ Suspended papers will not be republished or distributed.


4. Travel & Accommodation Responsibilities:

➤ Attendees are responsible for making their own travel and lodging arrangements.

➤ EFSTM does not provide logistical assistance for travel or accommodation.

➤ The organization bears no responsibility for expenses incurred due to conference modifications or rescheduling.

➤ No refunds will be provided due to travel or accommodation unavailability.

➤ Registration fees do not include travel or accommodation.


5. Visa & Invitation Letter Policy:

➤ EFSTM does not engage directly with consulates or embassies on behalf of attendees.

➤ Participants must handle their own visa applications and processes.

➤ The invitation letter is provided solely for conference attendance and does not serve as a document for immigration, employment, or residency purposes.

➤ The letter assists in visa applications but does not guarantee visa approval.

➤ EFSTM for visa denials or processing delays, and all related costs are borne by the applicant.

➤ Any alterations or unauthorized use of the invitation letter will result in its invalidation and possible cancellation of conference participation.

➤ Legal action may be pursued if the document is misused.

➤ By accepting the invitation letter, attendees agree to comply with international travel regulations and ethical participation standards.

➤ If the delegate receives the conference invitation letter but cannot attend the conference, no refund will be provided.

➤ Registrations made near or after the registration deadline will be considered for virtual participation, with eligibility for a future conference.


6. Registration Transfers:

➤ Registrations may be transferred to another individual from the same institution if the original participant cannot attend.

➤ Transfer requests must be made via email to [email protected] with necessary details and supporting documents.

➤ Transfers must be requested at least 14 days before the event; otherwise, they will not be accommodated.

➤ Transferred registrations are not eligible for refunds.

➤ If the invitation letter is received, transfer must be completed within 7 days or 20 days prior to the conference.

➤ If there is a change in the conference, the registrant must inform the team at least 25 days prior to the conference date.

➤ Fully paid registrations are transferable to others from the same organization.

➤ Registration can be transferred to another conference within one year.


7. General Considerations:

➤ Any modifications or cancellations must be communicated in writing to [email protected]

➤ Registration confirms acknowledgment and acceptance of these policies.

➤ EFSTM does not initiate automatic transactions; all payments are voluntarily completed by registrants.

➤ Once registered, participants must submit a conference registration form within three days for confirmation.

➤ Travel plans should only be finalized after receiving the official conference itinerary, which will be shared 15 days before the event.


8. Conference Programme and Participation Policy:

➤ To facilitate a diverse and coherent programme, the Organiser may integrate related research subjects across disciplines into interdisciplinary or multidisciplinary sessions focused on wider learning, academic discussion, and research networking.

I agree to the Terms & Conditions and Refund & Cancellation Policy of the website https://efstm.com/
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Registration summary

ConferenceICESDCP
ModeStandard / Physical
ParticipationListener
Registration fee$200.00
Bank charges (5.8%)$11.60
Total payable $211.60
Includes all bank processing charges — the amount above is exactly what will be charged.

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Benefits of Registering as Listener

Access to Conference Sessions
Networking Opportunities
Certificate of Participation
Invitation Letter Support
Conference Kit / Materials
Access to Keynote Sessions
• CONFERENCE SESSION TRACKS
EFSTM conference tracks support global knowledge exchange, innovation, and sustainable development priorities across diverse disciplines.
SDG Wheel

SDG-Aligned Research Themes

This conference aligns its research sessions with the United Nations Sustainable Development Goals.

SDG 3 SDG 4 SDG 7 SDG 8 SDG 9 SDG 10 SDG 11
01 Advancements in Athlete Monitoring Technologies

This track explores the latest innovations in athlete monitoring technologies, focusing on wearable devices and data collection methods. Emphasis will be placed on how these technologies enhance performance assessment and injury prevention.

02 Performance Analytics in E-Sports

This session will delve into the methodologies and tools used for performance analytics in E-Sports. Participants will discuss the implications of data-driven insights on player development and competitive strategies.

03 The Role of AI in Sports Technology

This track will investigate the applications of artificial intelligence in sports technology, including predictive analytics and machine learning. Discussions will center on how AI can optimize training regimens and enhance athlete performance.

04 Digital Platforms for Fan Engagement

This session focuses on the evolution of digital platforms designed to enhance fan engagement in sports. Participants will examine case studies and innovative strategies that foster community and interaction among fans.

05 Skill Acquisition and Development in E-Sports

This track will address the processes of skill acquisition and development specific to E-Sports athletes. It will highlight effective training methodologies and the psychological aspects of performance enhancement.

06 Data-Driven Training Approaches

This session will explore the integration of data analytics into training programs for athletes across various sports. The focus will be on how data can inform training decisions and improve overall athletic performance.

07 Innovations in Sports Medicine

This track will cover recent advancements in sports medicine, particularly in relation to injury prevention and rehabilitation. Discussions will include the impact of technology on treatment protocols and athlete recovery.

08 Virtual Competition: Trends and Challenges

This session will analyze the rise of virtual competitions in the realm of E-Sports and traditional sports. Participants will discuss the unique challenges and opportunities presented by this shift towards digital platforms.

09 Performance Optimization Techniques

This track will focus on various techniques and strategies aimed at optimizing athletic performance. Emphasis will be placed on both physical and mental aspects of performance enhancement.

10 The Future of Online Tournaments

This session will explore the evolving landscape of online tournaments in E-Sports, including organizational structures and participant engagement. Discussions will highlight best practices and future trends in competitive gaming.

11 Sports Analytics: Transforming Competitive Strategies

This track will examine the role of sports analytics in shaping competitive strategies across various sports. Participants will discuss how data analysis influences decision-making and game tactics.

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